[Author]
Author = Coffee Man
[Description]
Description = We've got to move NOW! Someone, I don't know who, tipped off everyone! The Vagos and the Lost! They're all coming after us to steal everything we worked for! I've called the buyers to get ready, I'm waiting for you in the Insurgent. I'll be driving, you'll be shooting, sounds good? The insurgent's .50 Cal is gonna be a nasty surprise for them...
[Objectives]
Objectivescount = 17

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1198.935
Objectives[0]positionY = -599.1929
Objectives[0]positionZ = 26.87354
Objectives[0]Heading = 137.7754
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 19
Objectives[0]mission_Vehicles[0]positionX = -2108.904
Objectives[0]mission_Vehicles[0]positionY = -354.582
Objectives[0]mission_Vehicles[0]positionZ = 12.8318
Objectives[0]mission_Vehicles[0]Heading = 66.74654
Objectives[0]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[0]Model = insurgent
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 11
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]positionX = -2194.886
Objectives[0]mission_Vehicles[1]positionY = 4262.312
Objectives[0]mission_Vehicles[1]positionZ = 47.81787
Objectives[0]mission_Vehicles[1]Heading = 224.5796
Objectives[0]mission_Vehicles[1]Name = Chino
Objectives[0]mission_Vehicles[1]Model = chino
Objectives[0]mission_Vehicles[1]PrimaryColor = Orange
Objectives[0]mission_Vehicles[1]SecondaryColor = Orange
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
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Objectives[0]mission_Vehicles[2]positionY = 4261.586
Objectives[0]mission_Vehicles[2]positionZ = 48.28498
Objectives[0]mission_Vehicles[2]Heading = 354.1451
Objectives[0]mission_Vehicles[2]Name = Chino
Objectives[0]mission_Vehicles[2]Model = chino
Objectives[0]mission_Vehicles[2]PrimaryColor = Orange
Objectives[0]mission_Vehicles[2]SecondaryColor = Orange
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -2199.04
Objectives[0]mission_Vehicles[3]positionY = 4255.515
Objectives[0]mission_Vehicles[3]positionZ = 47.33319
Objectives[0]mission_Vehicles[3]Heading = 349.5415
Objectives[0]mission_Vehicles[3]Name = Chino
Objectives[0]mission_Vehicles[3]Model = chino
Objectives[0]mission_Vehicles[3]PrimaryColor = Orange
Objectives[0]mission_Vehicles[3]SecondaryColor = Orange
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -2207.294
Objectives[0]mission_Vehicles[4]positionY = 4252.979
Objectives[0]mission_Vehicles[4]positionZ = 46.95999
Objectives[0]mission_Vehicles[4]Heading = 259.9662
Objectives[0]mission_Vehicles[4]Name = Chino
Objectives[0]mission_Vehicles[4]Model = chino
Objectives[0]mission_Vehicles[4]PrimaryColor = Orange
Objectives[0]mission_Vehicles[4]SecondaryColor = Orange
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -2217.911
Objectives[0]mission_Vehicles[5]positionY = 4251.504
Objectives[0]mission_Vehicles[5]positionZ = 46.26809
Objectives[0]mission_Vehicles[5]Heading = 241.3299
Objectives[0]mission_Vehicles[5]Name = Chino
Objectives[0]mission_Vehicles[5]Model = chino
Objectives[0]mission_Vehicles[5]PrimaryColor = Orange
Objectives[0]mission_Vehicles[5]SecondaryColor = Orange
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -2203.283
Objectives[0]mission_Vehicles[6]positionY = 4260.794
Objectives[0]mission_Vehicles[6]positionZ = 47.30946
Objectives[0]mission_Vehicles[6]Heading = 324.3199
Objectives[0]mission_Vehicles[6]Name = Chino
Objectives[0]mission_Vehicles[6]Model = chino
Objectives[0]mission_Vehicles[6]PrimaryColor = Orange
Objectives[0]mission_Vehicles[6]SecondaryColor = Orange
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -2207.54
Objectives[0]mission_Vehicles[7]positionY = 4270.715
Objectives[0]mission_Vehicles[7]positionZ = 47.39107
Objectives[0]mission_Vehicles[7]Heading = 223.8329
Objectives[0]mission_Vehicles[7]Name = Daemon
Objectives[0]mission_Vehicles[7]Model = daemon
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = Orange
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -2203.882
Objectives[0]mission_Vehicles[8]positionY = 4272.228
Objectives[0]mission_Vehicles[8]positionZ = 47.70393
Objectives[0]mission_Vehicles[8]Heading = 196.9076
Objectives[0]mission_Vehicles[8]Name = Daemon
Objectives[0]mission_Vehicles[8]Model = daemon
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = Orange
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -2200.513
Objectives[0]mission_Vehicles[9]positionY = 4270.179
Objectives[0]mission_Vehicles[9]positionZ = 47.89592
Objectives[0]mission_Vehicles[9]Heading = 229.4886
Objectives[0]mission_Vehicles[9]Name = Daemon
Objectives[0]mission_Vehicles[9]Model = daemon
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = Orange
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -2202.983
Objectives[0]mission_Vehicles[10]positionY = 4266.681
Objectives[0]mission_Vehicles[10]positionZ = 47.53907
Objectives[0]mission_Vehicles[10]Heading = 269.31
Objectives[0]mission_Vehicles[10]Name = Daemon
Objectives[0]mission_Vehicles[10]Model = daemon
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = Orange
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -2193.362
Objectives[0]mission_Vehicles[11]positionY = 4268.021
Objectives[0]mission_Vehicles[11]positionZ = 48.03715
Objectives[0]mission_Vehicles[11]Heading = 208.1264
Objectives[0]mission_Vehicles[11]Name = Daemon
Objectives[0]mission_Vehicles[11]Model = daemon
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = Orange
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -2202.892
Objectives[0]mission_Vehicles[12]positionY = 4256.708
Objectives[0]mission_Vehicles[12]positionZ = 47.17477
Objectives[0]mission_Vehicles[12]Heading = 283.0069
Objectives[0]mission_Vehicles[12]Name = Daemon
Objectives[0]mission_Vehicles[12]Model = daemon
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = Orange
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = -2194.45
Objectives[0]mission_Vehicles[13]positionY = 4258.152
Objectives[0]mission_Vehicles[13]positionZ = 47.62131
Objectives[0]mission_Vehicles[13]Heading = 304.4308
Objectives[0]mission_Vehicles[13]Name = Daemon
Objectives[0]mission_Vehicles[13]Model = daemon
Objectives[0]mission_Vehicles[13]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = Orange
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = -2202.916
Objectives[0]mission_Vehicles[14]positionY = 4250.212
Objectives[0]mission_Vehicles[14]positionZ = 47.03989
Objectives[0]mission_Vehicles[14]Heading = 305.5679
Objectives[0]mission_Vehicles[14]Name = Daemon
Objectives[0]mission_Vehicles[14]Model = daemon
Objectives[0]mission_Vehicles[14]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[14]SecondaryColor = Orange
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -2209.892
Objectives[0]mission_Vehicles[15]positionY = 4246.649
Objectives[0]mission_Vehicles[15]positionZ = 47.03585
Objectives[0]mission_Vehicles[15]Heading = 300.3712
Objectives[0]mission_Vehicles[15]Name = Chino
Objectives[0]mission_Vehicles[15]Model = chino
Objectives[0]mission_Vehicles[15]PrimaryColor = Orange
Objectives[0]mission_Vehicles[15]SecondaryColor = Orange
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = -2167.545
Objectives[0]mission_Vehicles[16]positionY = 4280.749
Objectives[0]mission_Vehicles[16]positionZ = 48.5343
Objectives[0]mission_Vehicles[16]Heading = 244.9508
Objectives[0]mission_Vehicles[16]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[16]Model = schafter5
Objectives[0]mission_Vehicles[16]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = True
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = -2170.672
Objectives[0]mission_Vehicles[17]positionY = 4275.464
Objectives[0]mission_Vehicles[17]positionZ = 48.53365
Objectives[0]mission_Vehicles[17]Heading = 239.9502
Objectives[0]mission_Vehicles[17]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[17]Model = schafter5
Objectives[0]mission_Vehicles[17]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = True
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = -1201.341
Objectives[0]mission_Vehicles[18]positionY = -600.5152
Objectives[0]mission_Vehicles[18]positionZ = 26.2309
Objectives[0]mission_Vehicles[18]Heading = 40.06483
Objectives[0]mission_Vehicles[18]Name = Sultan
Objectives[0]mission_Vehicles[18]Model = sultan
Objectives[0]mission_Vehicles[18]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[18]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 9
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -1198.917
Objectives[0]mission_Pickup_Props[0]positionY = -599.0815
Objectives[0]mission_Pickup_Props[0]positionZ = 26.37801
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 139.5429
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[1]Value = 1
Objectives[0]mission_Pickup_Props[1]positionX = -1198.952
Objectives[0]mission_Pickup_Props[1]positionY = -599.4526
Objectives[0]mission_Pickup_Props[1]positionZ = 26.36213
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[2]Value = 300
Objectives[0]mission_Pickup_Props[2]positionX = -1198.9
Objectives[0]mission_Pickup_Props[2]positionY = -599.2669
Objectives[0]mission_Pickup_Props[2]positionZ = 26.36888
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[3]Value = 600
Objectives[0]mission_Pickup_Props[3]positionX = -1198.979
Objectives[0]mission_Pickup_Props[3]positionY = -598.9517
Objectives[0]mission_Pickup_Props[3]positionZ = 26.3862
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[4]Value = 72
Objectives[0]mission_Pickup_Props[4]positionX = -1198.979
Objectives[0]mission_Pickup_Props[4]positionY = -598.9517
Objectives[0]mission_Pickup_Props[4]positionZ = 26.3862
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[5]Value = 2
Objectives[0]mission_Pickup_Props[5]positionX = -1198.966
Objectives[0]mission_Pickup_Props[5]positionY = -599.1432
Objectives[0]mission_Pickup_Props[5]positionZ = 26.3769
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[6]Value = 18
Objectives[0]mission_Pickup_Props[6]positionX = -1198.91
Objectives[0]mission_Pickup_Props[6]positionY = -599.0677
Objectives[0]mission_Pickup_Props[6]positionZ = 26.3784
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 300
Objectives[0]mission_Pickup_Props[7]positionX = -2221.415
Objectives[0]mission_Pickup_Props[7]positionY = 4223.172
Objectives[0]mission_Pickup_Props[7]positionZ = 46.53996
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 125
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = -2221.879
Objectives[0]mission_Pickup_Props[8]positionY = 4223.673
Objectives[0]mission_Pickup_Props[8]positionZ = 46.56807
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 170
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -2109.027
Objectives[0]ObjectiveMessages[0]positionY = -355.2006
Objectives[0]ObjectiveMessages[0]positionZ = 11.85217
Objectives[0]ObjectiveMessages[0]Message = About fucking time! Hop into the .50 Cal already, they'll be here any second now!!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 20
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -829.9456
Objectives[1]positionY = 176.0725
Objectives[1]positionZ = 69.79415
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_FIN_NEW
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -829.673
Objectives[2]positionY = 171.3477
Objectives[2]positionZ = 69.28832
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Enter in the Insurgent's Gunner Seat.
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = -2090.19
Objectives[3]positionY = -337.8585
Objectives[3]positionZ = 12.04575
Objectives[3]EnterVehicle_AsPassenger = True
Objectives[3]EnterVehicle_CanExit = False
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -825.4302
Objectives[4]positionY = 177.9732
Objectives[4]positionZ = 70.24599
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HFIN
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Random_Spawn_Objective
Objectives[5]positionX = -3097.335
Objectives[5]positionY = 1326.104
Objectives[5]positionZ = 19.22698
Objectives[5]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[5]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[5]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[5]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[5]Random_Actors_Weapon_Model_Name = SMG
Objectives[5]Random_Actors_Passenger = True
Objectives[5]Random_Actors_Fill_With_Occupants = True
Objectives[5]Random_Actors_Max_Count = 5
Objectives[5]Random_Actors_Max_ReSpawn = 10
Objectives[5]Random_Actors_Spawn_End = False
Objectives[5]Random_Actors_Spawn_Actors_Only = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Protect Lester while he drives to the Buyers!
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = -3084.011
Objectives[6]positionY = 1331.001
Objectives[6]positionZ = 19.20479
Objectives[6]Heading = 930
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 37.5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 1
Objectives[6]mission_Actors[0]SpawnInVehicle = True
Objectives[6]mission_Actors[0]SeatIndex = -1
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 11
Objectives[6]mission_Actors[0]positionX = -2108.904
Objectives[6]mission_Actors[0]positionY = -354.582
Objectives[6]mission_Actors[0]positionZ = 12.8318
Objectives[6]mission_Actors[0]Heading = 66.74654
Objectives[6]mission_Actors[0]String_Name = ig_lestercrest
Objectives[6]mission_Actors[0]Relationship_Group = Friend
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 4000
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = False
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[6]mission_Actors[0]AlwaysFight = False
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Unarmed
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 99
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]Task_List_Count = 4
Objectives[6]mission_Actors[0]Task_Repeat = False
Objectives[6]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]mission_Actors[0]Task_List[0]PositionX = -2109.825
Objectives[6]mission_Actors[0]Task_List[0]PositionY = -356.1717
Objectives[6]mission_Actors[0]Task_List[0]PositionZ = 12.42535
Objectives[6]mission_Actors[0]Task_List[0]Block = True
Objectives[6]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[6]mission_Actors[0]Task_List[1]PositionX = -2108.365
Objectives[6]mission_Actors[0]Task_List[1]PositionY = -354.5624
Objectives[6]mission_Actors[0]Task_List[1]PositionZ = 12.29908
Objectives[6]mission_Actors[0]Task_List[1]Speed = 1
Objectives[6]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[6]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[6]mission_Actors[0]Task_List[2]Type = Drive
Objectives[6]mission_Actors[0]Task_List[2]PositionX = -3078.085
Objectives[6]mission_Actors[0]Task_List[2]PositionY = 1347.652
Objectives[6]mission_Actors[0]Task_List[2]PositionZ = 19.72715
Objectives[6]mission_Actors[0]Task_List[2]Speed = 25
Objectives[6]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[6]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[6]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[6]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[6]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[6]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[6]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[6]mission_Actors[0]Task_List[2]UseBlinkers = False
Objectives[6]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[6]mission_Actors[0]Task_List[2]Reverse = False
Objectives[6]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[6]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[6]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[6]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[6]mission_Actors[0]Task_List[3]Type = Drive
Objectives[6]mission_Actors[0]Task_List[3]PositionX = -2240.185
Objectives[6]mission_Actors[0]Task_List[3]PositionY = 4245.797
Objectives[6]mission_Actors[0]Task_List[3]PositionZ = 44.50367
Objectives[6]mission_Actors[0]Task_List[3]Speed = 25
Objectives[6]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[6]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[6]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[6]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[6]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[6]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[6]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[6]mission_Actors[0]Task_List[3]UseBlinkers = False
Objectives[6]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[6]mission_Actors[0]Task_List[3]Reverse = False
Objectives[6]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[6]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[6]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[6]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -3079.781
Objectives[7]positionY = 1338.41
Objectives[7]positionZ = 19.21246
Objectives[7]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[7]Random_Actors_Vehicle_Model_Name = daemon
Objectives[7]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[7]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = False
Objectives[7]Random_Actors_Fill_With_Occupants = False
Objectives[7]Random_Actors_Max_Count = 4
Objectives[7]Random_Actors_Max_ReSpawn = 20
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = -2374.182
Objectives[7]ObjectiveMessages[0]positionY = 3972.227
Objectives[7]ObjectiveMessages[0]positionZ = 24.14734
Objectives[7]ObjectiveMessages[0]Message = Shit, the buyers are under attack! I'll drop you off nearby, grab the stuff and help them!
Objectives[7]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[0]Sender = Lester
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 1
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Text = The Lost are now after you! Keep them away from the Insurgent!
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -2241.356
Objectives[8]positionY = 4244.811
Objectives[8]positionZ = 43.91684
Objectives[8]Heading = 70
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 12.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -825.3942
Objectives[9]positionY = 180.4595
Objectives[9]positionZ = 70.52502
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = -2222.408
Objectives[10]positionY = 4222.326
Objectives[10]positionZ = 46.037
Objectives[10]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[10]Random_Actors_Vehicle_Model_Name = blista
Objectives[10]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[10]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 3
Objectives[10]Random_Actors_Max_ReSpawn = 3
Objectives[10]Random_Actors_Spawn_End = True
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = -2221.688
Objectives[11]positionY = 4223.224
Objectives[11]positionZ = 46.04882
Objectives[11]ObjectiveRotation = 385
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = The Lost and the Vagos are attacking the buyers! Waste them all!
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = -2196.986
Objectives[12]positionY = 4258.036
Objectives[12]positionZ = 47.00801
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[12]mission_ActorsCount = 18
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = -2197.604
Objectives[12]mission_Actors[0]positionY = 4261.753
Objectives[12]mission_Actors[0]positionZ = 48.1312
Objectives[12]mission_Actors[0]Heading = 295
Objectives[12]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 200
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Pistol
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 1
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = -2196.601
Objectives[12]mission_Actors[1]positionY = 4267.596
Objectives[12]mission_Actors[1]positionZ = 48.47674
Objectives[12]mission_Actors[1]Heading = 255
Objectives[12]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = True
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 200
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = Pistol
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 1
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = -2191.427
Objectives[12]mission_Actors[2]positionY = 4259.869
Objectives[12]mission_Actors[2]positionZ = 48.41505
Objectives[12]mission_Actors[2]Heading = 297.6389
Objectives[12]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[12]mission_Actors[2]Relationship_Group = Enemy1
Objectives[12]mission_Actors[2]AddBlip = True
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 200
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = Pistol
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 0
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 0
Objectives[12]mission_Actors[3]positionX = -2192.218
Objectives[12]mission_Actors[3]positionY = 4264.886
Objectives[12]mission_Actors[3]positionZ = 48.55719
Objectives[12]mission_Actors[3]Heading = 258.5519
Objectives[12]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[12]mission_Actors[3]Relationship_Group = Enemy1
Objectives[12]mission_Actors[3]AddBlip = True
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]SetHealth = 200
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = SMG
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 1
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 0
Objectives[12]mission_Actors[4]positionX = -2199.55
Objectives[12]mission_Actors[4]positionY = 4265.408
Objectives[12]mission_Actors[4]positionZ = 48.20257
Objectives[12]mission_Actors[4]Heading = 258.6373
Objectives[12]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[12]mission_Actors[4]Relationship_Group = Enemy1
Objectives[12]mission_Actors[4]AddBlip = True
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]SetHealth = 200
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = SMG
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 0
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 0
Objectives[12]mission_Actors[5]positionX = -2206.48
Objectives[12]mission_Actors[5]positionY = 4250.783
Objectives[12]mission_Actors[5]positionZ = 47.46413
Objectives[12]mission_Actors[5]Heading = 305
Objectives[12]mission_Actors[5]String_Name = g_m_y_salvagoon_02
Objectives[12]mission_Actors[5]Relationship_Group = Enemy1
Objectives[12]mission_Actors[5]AddBlip = True
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]SetHealth = 200
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 30
Objectives[12]mission_Actors[5]Hearing_Range = 30
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = Pistol
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 1
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 0
Objectives[12]mission_Actors[6]positionX = -2204.98
Objectives[12]mission_Actors[6]positionY = 4256.652
Objectives[12]mission_Actors[6]positionZ = 47.61949
Objectives[12]mission_Actors[6]Heading = 275
Objectives[12]mission_Actors[6]String_Name = g_m_y_salvagoon_03
Objectives[12]mission_Actors[6]Relationship_Group = Enemy1
Objectives[12]mission_Actors[6]AddBlip = True
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = False
Objectives[12]mission_Actors[6]SetHealth = 200
Objectives[12]mission_Actors[6]DieFromHeadShot = True
Objectives[12]mission_Actors[6]CanExitVehicle = True
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[6]AlwaysFight = True
Objectives[12]mission_Actors[6]Seeing_Range = 30
Objectives[12]mission_Actors[6]Hearing_Range = 30
Objectives[12]mission_Actors[6]CombatMovement = Offensive
Objectives[12]mission_Actors[6]weapon = Pistol
Objectives[12]mission_Actors[6]Variation = Random
Objectives[12]mission_Actors[6]Task = 1
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = NONE
Objectives[12]mission_Actors[7]Survive_Number = 0
Objectives[12]mission_Actors[7]Failed_Text = 
Objectives[12]mission_Actors[7]Remove_After = 0
Objectives[12]mission_Actors[7]positionX = -2208.24
Objectives[12]mission_Actors[7]positionY = 4255.679
Objectives[12]mission_Actors[7]positionZ = 47.45879
Objectives[12]mission_Actors[7]Heading = 285
Objectives[12]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[12]mission_Actors[7]Relationship_Group = Enemy1
Objectives[12]mission_Actors[7]AddBlip = True
Objectives[12]mission_Actors[7]ShowCone = False
Objectives[12]mission_Actors[7]Invincible = False
Objectives[12]mission_Actors[7]SetHealth = 200
Objectives[12]mission_Actors[7]DieFromHeadShot = True
Objectives[12]mission_Actors[7]CanExitVehicle = True
Objectives[12]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[7]AlwaysFight = True
Objectives[12]mission_Actors[7]Seeing_Range = 30
Objectives[12]mission_Actors[7]Hearing_Range = 30
Objectives[12]mission_Actors[7]CombatMovement = Offensive
Objectives[12]mission_Actors[7]weapon = Pistol
Objectives[12]mission_Actors[7]Variation = Random
Objectives[12]mission_Actors[7]Task = 1
Objectives[12]mission_Actors[7]Task_Guard_Range = 5
Objectives[12]mission_Actors[7]Task_Stay_In_Range = True
Objectives[12]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[7]Task_Scenario = NONE
Objectives[12]mission_Actors[8]Survive_Number = 0
Objectives[12]mission_Actors[8]Failed_Text = 
Objectives[12]mission_Actors[8]Remove_After = 0
Objectives[12]mission_Actors[8]positionX = -2189.848
Objectives[12]mission_Actors[8]positionY = 4262.839
Objectives[12]mission_Actors[8]positionZ = 48.65059
Objectives[12]mission_Actors[8]Heading = 285
Objectives[12]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[12]mission_Actors[8]Relationship_Group = Enemy1
Objectives[12]mission_Actors[8]AddBlip = True
Objectives[12]mission_Actors[8]ShowCone = False
Objectives[12]mission_Actors[8]Invincible = False
Objectives[12]mission_Actors[8]SetHealth = 200
Objectives[12]mission_Actors[8]DieFromHeadShot = True
Objectives[12]mission_Actors[8]CanExitVehicle = True
Objectives[12]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[8]AlwaysFight = True
Objectives[12]mission_Actors[8]Seeing_Range = 30
Objectives[12]mission_Actors[8]Hearing_Range = 30
Objectives[12]mission_Actors[8]CombatMovement = Offensive
Objectives[12]mission_Actors[8]weapon = Pistol
Objectives[12]mission_Actors[8]Variation = Random
Objectives[12]mission_Actors[8]Task = 0
Objectives[12]mission_Actors[8]Task_Guard_Range = 5
Objectives[12]mission_Actors[8]Task_Stay_In_Range = True
Objectives[12]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[8]Task_Scenario = NONE
Objectives[12]mission_Actors[9]Survive_Number = 0
Objectives[12]mission_Actors[9]Failed_Text = 
Objectives[12]mission_Actors[9]Remove_After = 0
Objectives[12]mission_Actors[9]positionX = -2200.62
Objectives[12]mission_Actors[9]positionY = 4251.229
Objectives[12]mission_Actors[9]positionZ = 47.60788
Objectives[12]mission_Actors[9]Heading = 320
Objectives[12]mission_Actors[9]String_Name = g_f_y_vagos_01
Objectives[12]mission_Actors[9]Relationship_Group = Enemy1
Objectives[12]mission_Actors[9]AddBlip = True
Objectives[12]mission_Actors[9]ShowCone = False
Objectives[12]mission_Actors[9]Invincible = False
Objectives[12]mission_Actors[9]SetHealth = 200
Objectives[12]mission_Actors[9]DieFromHeadShot = True
Objectives[12]mission_Actors[9]CanExitVehicle = True
Objectives[12]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[9]AlwaysFight = True
Objectives[12]mission_Actors[9]Seeing_Range = 30
Objectives[12]mission_Actors[9]Hearing_Range = 30
Objectives[12]mission_Actors[9]CombatMovement = Offensive
Objectives[12]mission_Actors[9]weapon = SMG
Objectives[12]mission_Actors[9]Variation = Random
Objectives[12]mission_Actors[9]Task = 1
Objectives[12]mission_Actors[9]Task_Guard_Range = 5
Objectives[12]mission_Actors[9]Task_Stay_In_Range = True
Objectives[12]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[9]Task_Scenario = NONE
Objectives[12]mission_Actors[10]Survive_Number = 0
Objectives[12]mission_Actors[10]Failed_Text = 
Objectives[12]mission_Actors[10]Remove_After = 0
Objectives[12]mission_Actors[10]positionX = -2212.293
Objectives[12]mission_Actors[10]positionY = 4249.866
Objectives[12]mission_Actors[10]positionZ = 47.30251
Objectives[12]mission_Actors[10]Heading = 300
Objectives[12]mission_Actors[10]String_Name = g_m_y_salvagoon_03
Objectives[12]mission_Actors[10]Relationship_Group = Enemy1
Objectives[12]mission_Actors[10]AddBlip = True
Objectives[12]mission_Actors[10]ShowCone = False
Objectives[12]mission_Actors[10]Invincible = False
Objectives[12]mission_Actors[10]SetHealth = 200
Objectives[12]mission_Actors[10]DieFromHeadShot = True
Objectives[12]mission_Actors[10]CanExitVehicle = True
Objectives[12]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[10]AlwaysFight = True
Objectives[12]mission_Actors[10]Seeing_Range = 30
Objectives[12]mission_Actors[10]Hearing_Range = 30
Objectives[12]mission_Actors[10]CombatMovement = Offensive
Objectives[12]mission_Actors[10]weapon = Pistol
Objectives[12]mission_Actors[10]Variation = Random
Objectives[12]mission_Actors[10]Task = 1
Objectives[12]mission_Actors[10]Task_Guard_Range = 5
Objectives[12]mission_Actors[10]Task_Stay_In_Range = True
Objectives[12]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[10]Task_Scenario = NONE
Objectives[12]mission_Actors[11]Survive_Number = 0
Objectives[12]mission_Actors[11]Failed_Text = 
Objectives[12]mission_Actors[11]Remove_After = 0
Objectives[12]mission_Actors[11]positionX = -2181.081
Objectives[12]mission_Actors[11]positionY = 4264.955
Objectives[12]mission_Actors[11]positionZ = 49.02979
Objectives[12]mission_Actors[11]Heading = 335
Objectives[12]mission_Actors[11]String_Name = g_m_y_salvagoon_03
Objectives[12]mission_Actors[11]Relationship_Group = Enemy1
Objectives[12]mission_Actors[11]AddBlip = True
Objectives[12]mission_Actors[11]ShowCone = False
Objectives[12]mission_Actors[11]Invincible = False
Objectives[12]mission_Actors[11]SetHealth = 200
Objectives[12]mission_Actors[11]DieFromHeadShot = True
Objectives[12]mission_Actors[11]CanExitVehicle = True
Objectives[12]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[11]AlwaysFight = True
Objectives[12]mission_Actors[11]Seeing_Range = 30
Objectives[12]mission_Actors[11]Hearing_Range = 30
Objectives[12]mission_Actors[11]CombatMovement = Stationary
Objectives[12]mission_Actors[11]weapon = Pistol
Objectives[12]mission_Actors[11]Variation = Random
Objectives[12]mission_Actors[11]Task = 0
Objectives[12]mission_Actors[11]Task_Guard_Range = 5
Objectives[12]mission_Actors[11]Task_Stay_In_Range = True
Objectives[12]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[11]Task_Scenario = NONE
Objectives[12]mission_Actors[12]Survive_Number = 0
Objectives[12]mission_Actors[12]Failed_Text = 
Objectives[12]mission_Actors[12]Remove_After = 0
Objectives[12]mission_Actors[12]positionX = -2178.164
Objectives[12]mission_Actors[12]positionY = 4265.337
Objectives[12]mission_Actors[12]positionZ = 48.97952
Objectives[12]mission_Actors[12]Heading = 337.8109
Objectives[12]mission_Actors[12]String_Name = g_f_y_lost_01
Objectives[12]mission_Actors[12]Relationship_Group = Enemy1
Objectives[12]mission_Actors[12]AddBlip = True
Objectives[12]mission_Actors[12]ShowCone = False
Objectives[12]mission_Actors[12]Invincible = False
Objectives[12]mission_Actors[12]SetHealth = 300
Objectives[12]mission_Actors[12]DieFromHeadShot = True
Objectives[12]mission_Actors[12]CanExitVehicle = True
Objectives[12]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[12]AlwaysFight = True
Objectives[12]mission_Actors[12]Seeing_Range = 30
Objectives[12]mission_Actors[12]Hearing_Range = 30
Objectives[12]mission_Actors[12]CombatMovement = Stationary
Objectives[12]mission_Actors[12]weapon = Pistol
Objectives[12]mission_Actors[12]Variation = Random
Objectives[12]mission_Actors[12]Task = 0
Objectives[12]mission_Actors[12]Task_Guard_Range = 5
Objectives[12]mission_Actors[12]Task_Stay_In_Range = True
Objectives[12]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[12]Task_Scenario = NONE
Objectives[12]mission_Actors[13]Survive_Number = 0
Objectives[12]mission_Actors[13]Failed_Text = 
Objectives[12]mission_Actors[13]Remove_After = 0
Objectives[12]mission_Actors[13]positionX = -2169.625
Objectives[12]mission_Actors[13]positionY = 4278.059
Objectives[12]mission_Actors[13]positionZ = 48.95585
Objectives[12]mission_Actors[13]Heading = 153.2775
Objectives[12]mission_Actors[13]String_Name = ig_natalia
Objectives[12]mission_Actors[13]Relationship_Group = Friend
Objectives[12]mission_Actors[13]AddBlip = True
Objectives[12]mission_Actors[13]ShowCone = False
Objectives[12]mission_Actors[13]Invincible = True
Objectives[12]mission_Actors[13]SetHealth = 4000
Objectives[12]mission_Actors[13]DieFromHeadShot = True
Objectives[12]mission_Actors[13]CanExitVehicle = True
Objectives[12]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[13]AlwaysFight = True
Objectives[12]mission_Actors[13]Seeing_Range = 30
Objectives[12]mission_Actors[13]Hearing_Range = 30
Objectives[12]mission_Actors[13]CombatMovement = Offensive
Objectives[12]mission_Actors[13]weapon = Pistol
Objectives[12]mission_Actors[13]Variation = Default
Objectives[12]mission_Actors[13]Task = 1
Objectives[12]mission_Actors[13]Task_Guard_Range = 2
Objectives[12]mission_Actors[13]Task_Stay_In_Range = True
Objectives[12]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[13]Task_Scenario = NONE
Objectives[12]mission_Actors[14]Survive_Number = 0
Objectives[12]mission_Actors[14]Failed_Text = 
Objectives[12]mission_Actors[14]Remove_After = 0
Objectives[12]mission_Actors[14]positionX = -2170.43
Objectives[12]mission_Actors[14]positionY = 4278.885
Objectives[12]mission_Actors[14]positionZ = 48.98227
Objectives[12]mission_Actors[14]Heading = 135
Objectives[12]mission_Actors[14]String_Name = g_m_y_mexgang_01
Objectives[12]mission_Actors[14]Relationship_Group = Friend
Objectives[12]mission_Actors[14]AddBlip = True
Objectives[12]mission_Actors[14]ShowCone = False
Objectives[12]mission_Actors[14]Invincible = True
Objectives[12]mission_Actors[14]SetHealth = 4000
Objectives[12]mission_Actors[14]DieFromHeadShot = True
Objectives[12]mission_Actors[14]CanExitVehicle = True
Objectives[12]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[14]AlwaysFight = True
Objectives[12]mission_Actors[14]Seeing_Range = 30
Objectives[12]mission_Actors[14]Hearing_Range = 30
Objectives[12]mission_Actors[14]CombatMovement = Offensive
Objectives[12]mission_Actors[14]weapon = Pistol
Objectives[12]mission_Actors[14]Variation = Random
Objectives[12]mission_Actors[14]Task = 1
Objectives[12]mission_Actors[14]Task_Guard_Range = 2
Objectives[12]mission_Actors[14]Task_Stay_In_Range = True
Objectives[12]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[14]Task_Scenario = NONE
Objectives[12]mission_Actors[15]Survive_Number = 0
Objectives[12]mission_Actors[15]Failed_Text = 
Objectives[12]mission_Actors[15]Remove_After = 0
Objectives[12]mission_Actors[15]positionX = -2168.225
Objectives[12]mission_Actors[15]positionY = 4277.788
Objectives[12]mission_Actors[15]positionZ = 48.95402
Objectives[12]mission_Actors[15]Heading = 150
Objectives[12]mission_Actors[15]String_Name = g_m_y_mexgang_01
Objectives[12]mission_Actors[15]Relationship_Group = Friend
Objectives[12]mission_Actors[15]AddBlip = True
Objectives[12]mission_Actors[15]ShowCone = False
Objectives[12]mission_Actors[15]Invincible = True
Objectives[12]mission_Actors[15]SetHealth = 4000
Objectives[12]mission_Actors[15]DieFromHeadShot = True
Objectives[12]mission_Actors[15]CanExitVehicle = True
Objectives[12]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[15]AlwaysFight = True
Objectives[12]mission_Actors[15]Seeing_Range = 30
Objectives[12]mission_Actors[15]Hearing_Range = 30
Objectives[12]mission_Actors[15]CombatMovement = Offensive
Objectives[12]mission_Actors[15]weapon = Pistol
Objectives[12]mission_Actors[15]Variation = Random
Objectives[12]mission_Actors[15]Task = 1
Objectives[12]mission_Actors[15]Task_Guard_Range = 2
Objectives[12]mission_Actors[15]Task_Stay_In_Range = True
Objectives[12]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[15]Task_Scenario = NONE
Objectives[12]mission_Actors[16]Survive_Number = 0
Objectives[12]mission_Actors[16]Failed_Text = 
Objectives[12]mission_Actors[16]Remove_After = 0
Objectives[12]mission_Actors[16]positionX = -2200.67
Objectives[12]mission_Actors[16]positionY = 4259.625
Objectives[12]mission_Actors[16]positionZ = 47.87392
Objectives[12]mission_Actors[16]Heading = 290.7387
Objectives[12]mission_Actors[16]String_Name = g_f_y_lost_01
Objectives[12]mission_Actors[16]Relationship_Group = Friend
Objectives[12]mission_Actors[16]AddBlip = True
Objectives[12]mission_Actors[16]ShowCone = False
Objectives[12]mission_Actors[16]Invincible = False
Objectives[12]mission_Actors[16]SetHealth = 200
Objectives[12]mission_Actors[16]DieFromHeadShot = True
Objectives[12]mission_Actors[16]CanExitVehicle = True
Objectives[12]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[16]AlwaysFight = True
Objectives[12]mission_Actors[16]Seeing_Range = 30
Objectives[12]mission_Actors[16]Hearing_Range = 30
Objectives[12]mission_Actors[16]CombatMovement = Offensive
Objectives[12]mission_Actors[16]weapon = SMG
Objectives[12]mission_Actors[16]Variation = Random
Objectives[12]mission_Actors[16]Task = 1
Objectives[12]mission_Actors[16]Task_Guard_Range = 5
Objectives[12]mission_Actors[16]Task_Stay_In_Range = True
Objectives[12]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[16]Task_Scenario = NONE
Objectives[12]mission_Actors[17]Survive_Number = 0
Objectives[12]mission_Actors[17]Failed_Text = 
Objectives[12]mission_Actors[17]Remove_After = 0
Objectives[12]mission_Actors[17]positionX = -2207.097
Objectives[12]mission_Actors[17]positionY = 4259.882
Objectives[12]mission_Actors[17]positionZ = 47.57695
Objectives[12]mission_Actors[17]Heading = 290
Objectives[12]mission_Actors[17]String_Name = g_f_y_vagos_01
Objectives[12]mission_Actors[17]Relationship_Group = Friend
Objectives[12]mission_Actors[17]AddBlip = True
Objectives[12]mission_Actors[17]ShowCone = False
Objectives[12]mission_Actors[17]Invincible = False
Objectives[12]mission_Actors[17]SetHealth = 200
Objectives[12]mission_Actors[17]DieFromHeadShot = True
Objectives[12]mission_Actors[17]CanExitVehicle = True
Objectives[12]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[17]AlwaysFight = True
Objectives[12]mission_Actors[17]Seeing_Range = 30
Objectives[12]mission_Actors[17]Hearing_Range = 30
Objectives[12]mission_Actors[17]CombatMovement = Offensive
Objectives[12]mission_Actors[17]weapon = SMG
Objectives[12]mission_Actors[17]Variation = Random
Objectives[12]mission_Actors[17]Task = 1
Objectives[12]mission_Actors[17]Task_Guard_Range = 5
Objectives[12]mission_Actors[17]Task_Stay_In_Range = True
Objectives[12]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[17]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -822.1132
Objectives[13]positionY = 182.4491
Objectives[13]positionZ = 70.87242
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Deliver the Drugs to the Buyer.
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = -2169.457
Objectives[14]positionY = 4278.451
Objectives[14]positionZ = 47.95592
Objectives[14]Heading = -210
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Collect your Cut.
Objectives[15]CollectPickupsAddBlips = True
Objectives[15]FaildText = 
Objectives[15]Type = Collect_Pickup
Objectives[15]positionX = -2166.94
Objectives[15]positionY = 4277.467
Objectives[15]positionZ = 47.95338
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 2
Objectives[15]mission_Props[0]Model = prop_cardbordbox_05a
Objectives[15]mission_Props[0]PlaceOnGround = False
Objectives[15]mission_Props[0]FreesePosition = True
Objectives[15]mission_Props[0]positionX = -2169.328
Objectives[15]mission_Props[0]positionY = 4279.678
Objectives[15]mission_Props[0]positionZ = 47.96536
Objectives[15]mission_Props[0]rotationX = 0
Objectives[15]mission_Props[0]rotationY = 0
Objectives[15]mission_Props[0]rotationZ = 82.49996
Objectives[15]mission_Props[1]Model = prop_cardbordbox_05a
Objectives[15]mission_Props[1]PlaceOnGround = False
Objectives[15]mission_Props[1]FreesePosition = True
Objectives[15]mission_Props[1]positionX = -2167.972
Objectives[15]mission_Props[1]positionY = 4278.849
Objectives[15]mission_Props[1]positionZ = 47.95444
Objectives[15]mission_Props[1]rotationX = 0
Objectives[15]mission_Props[1]rotationY = 0
Objectives[15]mission_Props[1]rotationZ = 42.5
Objectives[15]mission_Pickup_Props_Count = 1
Objectives[15]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[15]mission_Pickup_Props[0]Value = 505000
Objectives[15]mission_Pickup_Props[0]positionX = -2166.211
Objectives[15]mission_Pickup_Props[0]positionY = 4277.988
Objectives[15]mission_Pickup_Props[0]positionZ = 48.45398
Objectives[15]mission_Pickup_Props[0]rotationX = 0
Objectives[15]mission_Pickup_Props[0]rotationY = 0
Objectives[15]mission_Pickup_Props[0]rotationZ = -74.99998
Objectives[15]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[15]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 15
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = -2171.97
Objectives[15]ObjectiveMessages[0]positionY = 4278.599
Objectives[15]ObjectiveMessages[0]positionZ = 48.01824
Objectives[15]ObjectiveMessages[0]Message = First the house on the hills, now this deal goes wrong. But it's not your fault this time...
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = Natalia
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 3
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -2171.688
Objectives[15]ObjectiveMessages[1]positionY = 4280.761
Objectives[15]ObjectiveMessages[1]positionZ = 48.04353
Objectives[15]ObjectiveMessages[1]Message = You did well, here's your money. These gangster idiots will learn not to mess with Madrazo!!
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = Natalia
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 10
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = -2171.441
Objectives[15]ObjectiveMessages[2]positionY = 4283.376
Objectives[15]ObjectiveMessages[2]positionZ = 48.07658
Objectives[15]ObjectiveMessages[2]Message = We'll get outta here before the cops show up, you should do the same...
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = Natalia
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 15
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = False
Objectives[15]ObjectiveMessages[2]TypeTextMesage = True
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Text = Leave the area.
Objectives[16]Type = Leave_Area
Objectives[16]positionX = -2169.179
Objectives[16]positionY = 4278.524
Objectives[16]positionZ = 47.95564
Objectives[16]Leave_Area_Distance = 400
Objectives[16]Leave_Area_Use_Objective_Position = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

